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Title:
Pausing Sounds (Music) In this toturial, you're going to learn how to pause sound objects in flash and make the sound/music resume exactly from where it was paused.
Note: This tutorial is much shorter than it seems, extra explanation is provided for your own benefit.
There are two ways to do this in flash:
The complicated way:
Using the "Get time" action
to calculate the total duration of your sound object, measuring the elapsed
time and making the sound object resume next time based on the calculated
previous elapsed time. It involves complicated action scripting, which
would make this tutorial listed in the "Advanced" category instead.
Morover, the result is not always perfect, you can't get a 100% precision
when it comes to resuming the sound object from where it was left out.
The easy way:
By setting your sound object to "streaming"
and using a couple of simple action scripts to start and pause your sound,
100% precision. And that's what we're going to do in this tutorial. :)
Let's get started!
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1:
Next, we're going to create a Movie Clip in which our sound object will be placed.
2: Once you create your new symbol, you will be taken to it and you will notice Layer 1.
Now we're going to import our sound to flash.
3: Good :) your sound object is now in the Library of Flash, you can check if you want, go to Windows>Library (or press F11).
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Tutorials 2.1 - All rights reserved AEvision
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